Liam Devinney
Animation Reel


Attribution and Breakdowns

All Animation created by Liam Devinney
'Blacksmith, Blacksmith' audio courtesy of Chase Noseworthy
Character Effect Shaders created by Liam Devinney
Fire and Lightning Shaders created by DillonGoo Studios
Mecha-Mechs - fRigging Awesome Studios

Background Image

Employment

  • 3D Intern Ado Ato Pictures - Amersfoort, Netherlands 2025-2026

    Created and integrated animations, assets, and shaders in Unity for an unannounced project.

  • Junior Creative Developer Mersus Technologies - Athlone, Ireland 2020-2021

    Created 3D assets for VR applications in Blender, and created shaders and particle simulations for use in Oculus Rift/Quest applications in Unity.

  • Tech Art Intern Mersus Technologies - Athlone, Ireland 2020

    Created 3D assets for VR applications in Blender, and created shaders for use in Oculus Rift/Quest applications in Unity.

  • 3D Intern Radiant Digital - Virginia, United States 2019

    Optimized 3D assets for VR applications in Blender, and optimized textures, materials, and lighting for use in Hololens MR applications in Unity.

Education

  • 3D Animation Student Animation Mentor - Remote 2022-2024

    Studied 3D animation at Animation Mentor, with a focus on character performance.

  • MA in 3D Animation Bucks New University - High Wycombe, United Kingdom 2022

    Studied 3D animation at Bucks New University, with a focus on character performance.

  • BFA in Computer Game Design George Mason University - Virginia, United States 2019

    Studied Computer Game Design at George Mason University, with a focus on 3D modeling and animation.

  • Vocational Training - Computer Digital Animation Monroe Technology Center - Virginia, United States 2016

    Studied at Monroe Technology Center for Computer Digital Animation for two years

Software Experience

Autodesk Maya
7 Years
3ds Max
11 Years
Unity
9 Years
Unreal Engine 4
9 Years