Liam Devinney
Animation Reel


Attribution and Breakdowns

Mecha-Mechs - fRigging Awesome Studios

All Animation created by Liam Devinney
'Blacksmith, Blacksmith' audio courtesy of Chase Noseworthy
Character Effect Shaders created by Liam Devinney
Fire and Lightning Shaders created by DillonGoo Studios

Background Image

Education & Employment

  • MA in 3D Animation Bucks New University - 2022

    Studied 3D animation at Bucks New University, with a focus on character performance.

  • Junior Creative Developer Mersus Technologies - 2020-2021

    Created 3D assets for VR applications in Blender, and created shaders and particle simulations for use in Oculus Rift/Quest applications in Unity.

  • Tech Art Intern Mersus Technologies - 2020

    Created 3D assets for VR applications in Blender.

  • BFA in Computer Game Design George Mason University - 2019

    Studied Computer Game Design at George Mason University, with a focus on 3D modeling and animation.

  • 3D Intern Radiant Digital - 2019

    Optimized 3D assets for VR applications in Blender, and optimized textures, materials, and lighting for use in Hololens MR applications in Unity.

  • Vocational Training - Computer Digital Animation Monroe Technology Center - 2016

    Studied at Monroe Technology Center for Computer Digital Animation for two years

Software Experience

Autodesk Maya
6 Years
3ds Max
10 Years
Unity
8 Years
Unreal Engine 4
8 Years